Description
Set: | Assassin’s Creed Minigame |
Type: | Card |
Rarity: | Common |
1-6 players 2+ packs 10 minutes
Objective:
Create your own Assassin’s Creed storyline, using the cards in your boosters as inspiration.
Get Ready:
Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.
Let’s Play:
Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it’s the next player’s turn for the next story beat. If there are no cards of the requested type, players can make something up.
Introduction
Setting: a land
The protagonist: a creature
Why the protagonist is at the location: a noncreature card
The villain: another creature card
Action
The protagonist recruits allies: two creature cards
The protagonist and allies get stronger: a noncreature card
Take down the henchman: a creature card and a noncreature card
An unavoidable death: choose one of the allies
Describe the villain’s weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card
Resolution
Confronting the villain: a noncreature card
The final assassination: choose one of the allies and a noncreature card
Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?
To Win:
After the story’s been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.
1-6 players 2+ packs 10 minutesObjective:Create your own Assassin’s Creed storyline, using the cards in your boosters as inspiration.Get Ready:Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.Let’s Play:Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it’s the next player’s turn for the next story beat. If there are no cards of the requested type, players can make something up.Introduction Setting: a land The protagonist: a creature Why the protagonist is at the location: a noncreature card The villain: another creature cardAction The protagonist recruits allies: two creature cards The protagonist and allies get stronger: a noncreature card Take down the henchman: a creature card and a noncreature card An unavoidable death: choose one of the allies Describe the villain’s weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature cardResolution Confronting the villain: a noncreature card The final assassination: choose one of the allies and a noncreature card Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?To Win:After the story’s been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.
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